The client came over to us at the studio and explained to us the concept and brief of the idea he had in mind. He wanted to create a location-based job mobile app where users could easily find jobs within a close proximity to their location.
After the initial client meetings, I took up the project because of the scope of research and ideation that it offered. I research major job portals and applications, made an entire research document, picked out pros and cons from each of them, and a made a list of all the new features that could make this app better. I compiled everything into a comprehensive requirements document and shot it off to the client.
After client feedback and approval, I started the initial brainstorming. I looked at multiple apps, did some reverse engineering here and there and came up with solutions that could make it easy for users to easily use the application. I had a constant back and forth with my lead and finally nailed on what we thought could prove to be the best solution. After the initial paper sketching stage, I used a wireframing tool to come up the user flows and storyboards for every scenario of the app. I sent the final flows to the client and that was the close of the project, as all the client needed was a direction for the application.
What did I get from this project? A lot of brainstorming, paper sketching made me think and try my best to come with what I could see as the best solution for the project. Without the design aspect here, I was more focused on thinking about the user and looking at things from the user point of view and the idea of coming up with every possible solution for a problem.